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FuzzyAcornIndustries

Spikybum Jolteon
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I figured I’d make another update on some important things that happened already between now and the last journal.

Windows 10 Update

Yesterday I upgraded my Desktop computer to Windows 10, the machine that houses my Minecraft animation environment. To my otter shock, this did NOT break the environment. It still seems to run!

I can’t express just how much of a relief that is in preserving the work the makes my Minecraft modification among the best in the world. It also made me give Windows 10 a significant amount of respect.

Updating to Minecraft 1.15.1

Yup, you read that right. I decided instead to update Kindred Legacy from 1.12.4 to 1.15.1. So far? I can say this is without a doubt, the WORST update I have ever had to do for my mod.

There have been so many things that have been changed; many of which were instances in the past where trying to program or update them made me want to quit modding. If this was me 4 years ago trying to do this update, I would have quit already. It is so bad.

Here is how long it took me to re-add certain things to the mod so far:

~Set up the mod environment to even start: 2 days
~Basic item that does nothing (Aurum Dust): 1 day
~Basic block that does nothing (Packed Aurum Dust): 1 day
~Basic hostile mob and all its associated items (Zergling Nincada): 3 days
~Ongoing-Okami Sylveon: 1 week

This is just updating all that stuff to the next update. No added functionality, just updating. I would say I have already put over 40 hours into this update.

Just know that I am going through hell for this update. ^^;

~This is Spikybum Jolteon
Signing out.

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Been A While

3 min read

Hey ya’ll, it has been quite some time. This is my first time actually visiting my page since before Pokemon Sword and Shield leaks happened. I think my DA page might still show that I visited now and then, but that was just me viewing pages for me freelance work.

My freelance work in the months leading up to December essentially killed my Minecraft mod work. I was pushing productivity extremely hard and it started to come down to thinking things like, “Would I rather add a new mob to my Minecraft mod for a game I’m not really playing right now, or would I rather earn $500 for the same amount of hours?”

 

The cycle does seem to be moving back to my modification again. I bought a close friend a new laptop so we could play games together, and Minecraft was one of the main games on the list. I am hoping to make this adventure between the two of us a pretty priceless first time go.

 

And to do as I want for this priceless adventure, I decided to scrap the original 1.3 update to Kindred Legacy I was working on for Minecraft 1.12. Now I am taking where it was left off and going to 1.14.4 (Forge skipped 1.13 for having a stable version).

 

From the things I heard about updating beyond 1.12, it is a nightmare and I may be rebuilding the mod from the ground up like I did going from 1.7.10 to 1.11 I think it was? It is not out of the question that the mod name MIGHT get changed again and return to the original “PokemonMD” title.

Windows 10 To Kill Animation Environment

 

Also, while I have not actually done it yet, I have to update my Desktop to Windows 10. I am very vocal about hating Windows 10, but I have a very particular reason for this instance.

 

All of my mob animation is done in an old 1.7.10 modding environment on my Desktop. This environment is special in that I have been unable to reproduce it on any other machine. The environment has the Morph Mod installed and I have never been able to get it to run in another development environment since.

 

The Morph Mod is essential to how I have tested and refined the model movement animations for years.

 

So here is what may end up happening: I make the general concept of the Morph Mod an actual feature that is a part of Kindred Legacy. I’m not too happy with doing this but I will if I have to. It’s been a personal policy in modding to not touch the player modeling and animation.

 

I have been typing this journal while trying to get the basic modding environment set up and ready to go. Going on about 8 hours now just to get it set up.

 

There is an update on Kindred Legacy I know a few of my followers have still been following for. ^^

 

This is Spikybum Jolteon,
~signing out.

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I released a new update to my Minecraft modification, Kindred Legacy, just now. Now those who wanted to play with Immortal Arcanine in all its mountable glory can do so! :D

It is a beta version so it is not the download file at the top of the page. You can download the new beta version specifically from here:

This is Spikybum Jolteon,
~signing out
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Hey guys! It is that special time of year again. Here is the 4th annual Firecracker Litten Independence Day video. I hope you enjoy! ^.^


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Hey ya’ll it has been a long while. I figured I might mention a some things going on with my Minecraft modification Kindred Legacy.

 

I probably pick up modding for about a week or two once every month or two but it is still going. The Legacy of the Void update is still the current focus. Right now is one of the active periods programming periods.

 

Before I go into this, I will point out: Forget has NOT updated to 1.13 so updating to next version of Minecraft isn’t even a choice. I do sincerely want to update to 1.13. It is the first Minecraft version I have a burning desire to update to since 1.7, so it took Minecraft a looong time. And from what I heard, 1.13 did the same crap 1.8 did. THAT crap is what shut down so many mods from ever updating. Once Forge allows updating… it is gonna be hell to update Kindred Legacy… c.c’

 

Here are some things that have been worked on for the last few months:

 

New Animation Standard

 

One of the biggest things I worked on during the previous programming bouts was an improved animation standard, particularly to run/walk cycles. ALSO, I have made an attempt to add leg animations to when a mob turns.

 

If you are not familiar with how well done my animations are for my mobs, know that if you look closely, most have a distinct walk and run animation and almost seamlessly transitions between the two in addition to from standstill. “Almost seamless” is a pretty key part of this; a stark contrast to Pixelmon where it is just an instant change from idle to move animation.

 

So far, only two mobs have this new standard implemented: Okami Espeon and the newest mob to the modification below.

 

Immortal Arcanine

 

A tamable based on the Starcraft II Immortal unit was brought to a new Arcanine mob. It basically looks like an ordinary Arcanine but strapped with rear mounted duel cannons and armor. The mob is intended to serve as a means for armor piecing or just dealing with armored foes in general.

 

And guess what? The mob was made true to size and is fully intended to be mountable. Its cannons won’t be useable while mounted though.

 

There was actually two new tamables in progress for the Legacy of the Void update. The other was Smeeta Liepard but it got shelved for now. The Warframe inspired mob may still make it into the update.

 

Lurker Scyther

 

When I did the 4th of July video last year, I realized what one vanilla Minecraft mob does and how it attacks. I saw it and almost instantly thought “THIS IS HOW THE STARCRAFT LURKER WOULD WORK.” Soon after I built the Lurker Scyther mob to fill this role with the intent of being a Minor Boss mob, same tier as Bloodmoon Ninetales.

 

I got the raw coding for the mob added but then it kinda got put on the backburner for Immortal Arcanine. Scyther still needs animating.

 

Mystic Tech

 

Mystic Tech blocks have returned from the old 1.7.10 PokemonMD version. I discovered a very well made modding tutorial series that not only covered “custom furnaces” but also integration with Just Enough Items. JEI integration absolutely killed my desire to add custom furnaces back then as it is very difficult and confusing to figure out. The tutorial made it pretty easy.

 

Now you’ll be needing to construct additional pylons again! The Verdant Purifier and Vespene Condenser return. Verdant Purifier automatically does what Verdant Powder does but over time. Vespene Condenser just converts certain items to new items. Most notable is changing Redstone Dust to Chargestone. That item serves as an alternative to Redstone Blocks in the Poketamable upgrade recipes.

 

Speaking of tamable upgrades, a brand new block called the Alchemenisizer was added. It converts all potion ingredients straight to their powder equivalent without having to do tons of laborious potion brewing. The potion recipes are still there though so you can put those potions you pick up in the Twilight Forest to use!

 

Old Mobs Considered

 

Tiberium Growthe has already returned. It is a pretty dangerous mob, probably more so than it is worth fighting so I still need to remedy that.

 

Proxy Pylon Carbink and its counterpart Zealot Pawniard will also be returning. Carbink has taken so long to return as I want to be sure the player has the tools to properly fight it and make them easily accessible. Carbink sports armor tougher than diamond and Immortal Arcanine is going to be one such hard counter to it.

 

Baneling Nincada, a model built around the same time as the original Zergling mobs in 1.6, is also set to FINALLY get its first public release. It still needs its model animations to be brought up to the newer standard that came to be about 3-4 years ago.

 

Clay Commanders Meowstic and Liepard do fall under the Legacy of the Void theme but they are not for sure. Liepard I want to have a new AI for than the original. Meowstic will probably be mostly the same except for changing its “Hurt” sound files to be less obnoxious for a mini-boss mob. c.c’

 

Sun Idol Espeon. Remember that one? fav.me/d8vrb6z This one’s model has already been brought up to standard but it will need its animations rebuilt from scratch. Originally slated to be a minor boss mob, it is in question where it will wind up. If it ends up being a minor boss mob, it has a lower chance of being added due to difficulty developing.

 

Clay Litten is a full moon mob that I could probably sit down and do in a day. This has a good chance of returning.

 

New Mobs in Progress Or Considered

 

Tempest Vikavolt was originally built prior to the release of Sun & Moon but it is still around and I want to add it. Set to be a Full Moon Mini-Boss more

 

Clay General Luxray has been a consideration too but it isn’t even built and I still need to come up with WHAT it would do. It just feels like with Shinx and Luxio, Luxray should really be added.

 

Infestor Parasect. Oh look, that mob I have promised since I created the oldest surviving mob in the modification, Infested Deerling. I really should get that in… >.>’

 

Char

 

The current world I am playing on I have noticed that, at least with the mods I play with, that fully upgraded poketamables make combat way too easy. After thinking about what I could do to increase the difficulty, I figured the best way would be to make a brand new dimension. Since we are still on the Legacy of the Void update (which emphasizes space content), I decided to look at Starcraft’s Char as an option, which I had considered in the past. 

DO NOTE: A new dimension has an incredible amount of work it takes to do, or at least done the way I want it to be done; to make it a worthwhile experience. It is HIGHLY possible this won’t happen.

 

Some may or may not have seen that I have preferred to avoid world generation content because of how permanent it is and makes it difficult to simply add my mod to a preexisting world and once it has generated, it stays like that.

A friend I met through my freelance artwork has shown interest in perhaps helping with programming, so it could stand a better chance of happening.

The new dimension would need to add things to make it worth your time to go to in addition to making it harder. On the table is recolored versions of previous mobs to be more deadly in addition to a few outright new mobs. Baneling Nincarda, Infestor Parasect, and Lurker Scyther could all straight up end up on Char instead of the overworld if they happen.

As for WHY you want to go there I am still working that out. Easy access to large amounts of Iron is one possibility and if you have a mod like Galacticraft added, I’ll probably add Copper, Aluminum, and Tin.

I’m reluctant to add that addition without other mods installed because my mod makes no use for those. 

Cinccino NPCs

 

I’ve wanted to do this for a long time. Adding Villager like Cinccinos that trade “Junk” for currency that could be much more useful. Picking up an abundance of Metals from Galacticraft has been a motivating factor for adding Cinccinos. That way you can trade Copper or Tin for Iron or Aluminum.

-----------------------------------

There are other things going on, but I think this journal is long enough. ^^;

 

So there you go, see you next time! 

This is Spikybum Jolteon,
~signing out  

P.S. I do not check the Minecraft Forums, Curse Forge, or pretty much anywhere else in regards for my modification for messages. Please note or comment me here if you want to get my attention. I check DA every couple of days.

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