I was disappointed that the Techne render of the Demon Lord Ninetales model ( fav.me/d5xrk3b
) glitched and rendered them incorrectly. That caused the code to export to Java incorrectly so it looked broken once actually in Minecraft. If you look really close, this also gliched on Anorith, but I didn't notice for several games. It wasn't severe enough to detract like Ninetales's was.
I am 90% sure the glitch happened because I was rotating polygons on all three axises. I don't think it always happens but I think its better to just rotate on two axises.
So I was disappointed and my sound files are still broken, I decided to make this. This felt a lot easier than Anorith or Aron to model.
And Aron still needs to be added. I doubt it should take long once its model class is tidied up.
When this is coded in, I plan on using skeleton code for ranged psychic attacks. I might try and set it up to attack in volleys. As for drops, mostly like Rotten Flesh and Redstone Dust.
Tools used to create this Model:
Techne (for the model)
Photoshop CS5 (for the texture)
This mob is inspired by Espeon of The Pokemon Company.